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Succinctness is Power

In the discussion about issues raised by Revenge of the Nerds on the LL1 mailing list, Paul Prescod wrote something that stuck in my mind.

Python's goal is regularity and readability, not succinctness.

On the face of it, this seems a rather damning thing to claim about a programming language. As far as I can tell, succinctness = power. If so, then substituting, we get

Python's goal is regularity and readability, not power.

and this doesn't seem a tradeoff (if it is a tradeoff) that you'd want to make. It's not far from saying that Python's goal is not to be effective as a programming language.

Does succinctness = power? This seems to me an important question, maybe the most important question for anyone interested in language design, and one that it would be useful to confront directly. I don't feel sure yet that the answer is a simple yes, but it seems a good hypothesis to begin with.

Hypothesis

My hypothesis is that succinctness is power, or is close enough that except in pathological examples you can treat them as identical.

It seems to me that succinctness is what programming languages are for. Computers would be just as happy to be told what to do directly in machine language. I think that the main reason we take the trouble to develop high-level languages is to get leverage, so that we can say (and more importantly, think) in 10 lines of a high-level language what would require 1000 lines of machine language. In other words, the main point of high-level languages is to make source code smaller.

If smaller source code is the purpose of high-level languages, and the power of something is how well it achieves its purpose, then the measure of the power of a programming language is how small it makes your programs.

Conversely, a language that doesn't make your programs small is doing a bad job of what programming languages are supposed to do, like a knife that doesn't cut well, or printing that's illegible.

Metrics

Small in what sense though? The most common measure of code size is lines of code. But I think that this metric is the most common because it is is the easiest to measure. I don't think anyone really believes it is the true test of the length of a program. Different languages have different conventions for how much you should put on a line; in C a lot of lines have nothing on them but a delimiter or two.

Another easy test is the number of characters in a program, but this is not very good either; some languages (Perl, for example) just use shorter identifiers than others.

I think a better measure of the size of a program would be the number of elements, where an element is anything that would be a distinct node if you drew a tree representing the source code. The name of a variable or function is an element; an integer or a floating-point number is an element; a segment of literal text is an element; an element of a pattern, or a format directive, is an element; a new block is an element. There are borderline cases (is -5 two elements or one?) but I think most of them are the same for every language, so they don't affect comparisons much.

This metric needs fleshing out, and it could require interpretation in the case of specific languages, but I think it tries to measure the right thing, which is the number of parts a program has. I think the tree you'd draw in this exercise is what you have to make in your head in order to conceive of the program, and so its size is proportionate to the amount of work you have to do to write or read it.

Design

This kind of metric would allow us to compare different languages, but that is not, at least for me, its main value. The main value of the succinctness test is as a guide in designing languages. The most useful comparison between languages is between two potential variants of the same language. What can I do in the language to make programs shorter?

If the conceptual load of a program is proportionate to its complexity, and a given programmer can tolerate a fixed conceptual load, then this is the same as asking, what can I do to enable programmers to get the most done? And that seems to me identical to asking, how can I design a good language?

(Incidentally, nothing makes it more patently obvious that the old chestnut "all languages are equivalent" is false than designing languages. When you are designing a new language, you're constantly comparing two languages-- the language if I did x, and if I didn't-- to decide which is better. If this were really a meaningless question, you might as well flip a coin.)


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