Графика и дизайн (в целом)

  • Color: An Interactive Tutorial

    Color: An Interactive Tutorial

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    The first interactive CD-ROM for color theory! Color is at the center of graphic communications. Every stage of the process incorporates the proper use of color from design, to production and printing. Color: An Interactive Tutorial balances color theory and new media to explain how color is perceived, how it is used and misused, and how to effectively work in an increasingly full-color graphic communications environment. This CD-ROM is an excellent tutorial for graphic designers, multimedia developers,production artists, or anyone with an interest in color theory!

    1,877 
  • Algorithmic Graph Theory and Perfect Graphs (ANNALS OF DISCRETE MATHEMATICS)

    Algorithmic Graph Theory and Perfect Graphs (ANNALS OF DISCRETE MATHEMATICS)

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    Hardbound. Algorithmic Graph Theory and Perfect Graphs, first published in 1980, has become the classic introduction to the field. This new Annals version continues to convey the message that intersection graph models are a necessary and important tool for solving real-world problems. It remains a stepping stone from which the reader may embark on one of many fascinating research trails. The past twenty years have been an amazingly fruitful period of research in algorithmic graph theory and structured families of graphs. Especially important have been the theory and applications of new intersection graph models such as generalizations of permutation graphs and interval graphs. These have lead to new families of perfect graphs and many algorithmic results. A new Epilogue chapter in this second edition surveys many of the recent results in the area. It also gives pointers for further study. The book has served to unify the topic and to act as a sp

    5,119 
  • The Theory and Practice of Worm Gear Drives (Ultra Precision Technology)

    The Theory and Practice of Worm Gear Drives (Ultra Precision Technology)

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    17,599 
  • Collision Detection in Interactive 3D Environments

    Collision Detection in Interactive 3D Environments

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    The heart of any system that simulates the physical interaction between objects is collision detection—the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the field or otherwise, quickly discover that the attempt to build a fast, accurate, and robust collision detection system takes them down a long path fraughtwith perils and pitfalls unlike most they have ever encountered. Without in-depth knowledge and understanding of the issues associated with engineering a collision detection system, the end of that path is an abyss that has swallowed many a good programmer! Gino van den Bergen’s new book is the story of his successful journey down that path. The outcome is his well-known collision detection system, the SOftware Library for Interference Detection (SOLID). Along the way, he covers…

    9,779 
  • How To Do Everything with Paint Shop Pro 8

    How To Do Everything with Paint Shop Pro 8

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    Add dazzling effects to your digital camera photos with help from this friendly, solutions-oriented guide to the latest release of Paint Shop Pro. Covering all of photo-editing fundamentals this easy-to-use resource will show you how to repair damaged photos, scan images, add text to images, create Web graphics, build simple yet eye-catching animations, and more. For adding new life to any photo or including animated graphics on your Web site, this is the ideal book for you.

    6,815 
  • Advanced RenderMan: Creating CGI for Motion Pictures

    Advanced RenderMan: Creating CGI for Motion Pictures

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    Advanced RenderMan: Creating CGI for Motion Pictures is precisely what you and other RenderMan users are dying for. Written by the world’s foremost RenderMan experts, it offers thoroughly updated coverage of the standard while moving beyond the scope of the original RenderMan Companion to provide in-depth information on dozens of advanced topics. Both a reference and a tutorial, this book will quickly prove indispensable, whether you’re a technical director, graphics programmer, modeler, animator, or hobbyist. Explore the Power of RenderMan * Use the entire range of geometric primitives supported by RenderMan. * Understand how and when to use procedural primitives and level of detail. * Master every nuance of the Shading Language. * Write detailed procedural shaders using texture, displacement, pattern generation, and custom reflection models. * Write shaders for special effects relating to volumes, custom lighting, and…

    9,538 
  • Advanced Graphics Programming Using OpenGL

    Advanced Graphics Programming Using OpenGL, First Edition (The Morgan Kaufmann Series in Computer Graphics)

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    Book DescriptionToday truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise has come more slowly. Information about advanced techniquesbeyond thoselearned in introductory computer graphics textsis not as easy to come by as inexpensive hardware. This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG work environment. The book is about graphics techniquesthose that dont require esoteric hardware or custom graphics librariesthat are written in a comprehensible style and do useful things. It covers graphics that are not covered well in your old graphics textbook. But it also goes further, teaching you how to apply those techniques in real world applications, filling real world needs. ·Emphasizes the algorithmic side of computer graphics, with a practical application…

    6,292 
  • Postmortems from Game Developer: Insights from the Developers of Unreal Tournament

    Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empires, and Other Top-Selling Games

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    Book DescriptionRelease your game complete?and on time?to ensure success. The realization of any good idea, or the brilliant and dedicated work of any development team, is in the execution. That is what makes project management as important to game production as the art, programming, and design. Manage your projects with the expertise of a seasoned pro. The Game Developer postmortems are an industry institution because they deliver real-world knowledge of vital project management skills. Written by game developers and producers alike, the postmortems follow projects from start to finish with candid, thorough, and specific accounts of the good and bad decisions made along the way. You learn how each game was made, what kind of company and project team was involved, what tools were used, as well as major milestones. Most importantly, you get an honest account of What Went Right?contributing to the project?s success?and What Went Wrong, a list of…

    4,585 
  • An Introduction to NURBS: With Historical Perspective

    An Introduction to NURBS: With Historical Perspective

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    The latest from a computer graphics pioneer, An Introduction to NURBS is the ideal resource for anyone seeking a theoretical and practical understanding of these very important curves and surfaces. Beginning with Bezier curves, the book develops a lucid explanation of NURBS curves, then does the same for surfaces, consistently stressing important shape design properties and the capabilities of each curve and surface type. Throughout, it relies heavily on illustrations and fully worked examples that will help you grasp key NURBS concepts and deftly apply them in your work. Supplementing the lucid, point-by-point instructions are illuminating accounts of the history of NURBS, written by some of its most prominent figures. Whether you write your own code or simply want deeper insight into how your computer graphics application works, An Introduction to NURBS will enhance and extend your…

    5,972 
  • AutoCAD 2002 Assistant

    AutoCAD 2002 Assistant

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    AutoCAD 2002 Assistant is a brief (200 page) version of the best-selling AutoCAD texts by James Leach. The format of this text makes it ideal for use in a graphics and drafting course or alongside other computer tool manuals. AutoCAD 2002 Assistant retains the excellent visual orientation and clear coverage of commands found in the other Leach books.

    4,040 
  • LaTeX: Line by Line: Tips and Techniques for Document Processing

    LaTeX: Line by Line: Tips and Techniques for Document Processing, 2nd Edition

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    How many hours have you spent trying to get LATEX to do what You want? If the answer is ?too many, then you need LATEX Line by Line. Written for LATEX novices, this book starts from the very basics providing clear explanations and realistic examples. The book is designed to help you find solutions to specific tasks, such as indexing, setting complicated mathematics and producing simple line diagrams. It also aims to guide you through the process of creating documents as simple as letters and articles or as complex as books?all to a professional presentational quality. The glossary provides guidance on every standard command?and a few non-standard ones too. Although the book provides a comprehensive introduction to the latest version of LATEX, namely LATEX 2 ? , an appendix clearly explains the differences between LATEX 2 ? and the original version of LATEX. In this way, the book can profitably be used by people who still have the older…

    2,944 
  • Geometric Tools for Computer Graphics

    Geometric Tools for Computer Graphics

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    Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you’d rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more. If you have a mathematics degree, this book will save you time and trouble. If you don’t, it will help you achieve things you may feel are out of your reach. Inside, each problem is clearly stated and diagrammed, and the fully detailed solutions are presented in easy-to-understand pseudocode. You also get the mathematics and geometry background needed to make optimal use of the solutions, as well as an abundance of reference material contained in a series of appendices. * Filled with robust, thoroughly tested solutions…

    7,573